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Dynamic Fire 2 (v1.2 Alpha)
Filename: dynamic_fire_2_alpha_1.2.exe

Date Added:
Type / Category:
2.76 MB
v1.2 Alpha

Average User Rating: 9.3
Number of Votes: 6
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Dynamic Fire 2 (v1.2 Alpha) - File Description  

If you enjoyed his earlier releases...and many of you did smile then hold onto your buns, things are about to get exciting! HavokSage is back, and good news everyone, he has not come empty handed...he has brought along his latest and greatest release to 'wow' you with!

The Dynamic Fire 2 mod brings will give some of the effects in Crysis a bit of a face-lift...Making anything better is always good, and improving on a spectacular game like Crysis is even 'gooder'...that's right, I said 'gooder'. What you will get when you install Dynamic Fire 2 is Dynamic Fire spreading from Far Cry 2 now available in CryENGINE 2.

The mod works on it's own, there is nothing that needs to be set up; As the name of the implies, Dynamic Fire 2 is all about dynamics, meaning, once the fire is started, the pattern that it uses to spread depends on what is nearby; Trees, flora and fauna, structures, if it burns, it will go up in flames! A word of caution though, if there is any wind, the flames will be fanned and move in the same direction, just like in real life.

    The features of this mod include:
    • Fire spreads dynamically
    • Fire is affected by wind and the environment around it.

    Some of the changes in this version include:
  • Larger fires from 1.1
  • More fire particles.
  • Nicer Particles (Less blob, more burn)
  • Better reaction to wind.
  • Terrain, Vegetation & building burnt texture added.
  • WIP Flamethrower added (details below).
  • Crashes fixed.
  • And more!

To better understand how this mod works, here is a video clip of it:

To enhance the fun-ness of Dynamic Fire 2, HavokSage has added another change to this version! As indicated in the Change list, there is also a new weapon included: the Flamethrower. "This weapon is available in the editor only, unless you want to include it in your mod and mods levels, or add it to the Crysis SP maps yourself. In the editor you will find the weapon in the "Entities" section of the Rollupbar (bar on the left Wink ), in the Items folder. Its called "Flamer". This weapon is still a work in progress, as it only has rudimentary particle effects, and uses the SMG model. Hopefully in the future I can get this weapon finished." This makes burning stuff a whole lot easier...not to mention more enjoyable!

A truly magnificent addition to your Crysis installation...it's like having the best of both worlds...don't forget to put on your fire-retardant underwear...there's no point in taking unnecessary chances! big grin

Refer to the readme for more information.

Dynamic Fire 2 (v1.2 Alpha) - Screenshots  
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Dynamic Fire 2 (v1.2 Alpha) - File Download Options  

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Dynamic Fire 2 (v1.2 Alpha) - Readme  
Readme File:
Totally mad by HavokSage i just submit it.

Known Bugs/Glitches

Please report any Alpha 1.2 bugs or glitches.

- Fire spreads dynamically
- Fire is affected by wind and the environment around it.

New for Alpha 1.2:

- Better optimization.
- Larger fires from 1.1
- More fire particles.
- Nicer Particles (Less blob, more burn)
- Better reaction to wind.
- Terrain, Vegetation & building burnt texture added.
- WIP Flamethrower added (details below).
- Crashes fixed.
- Alpha 1.1 bugs fixed
- Flame thrower is now fixed! and has better optimization!

Dynamic Fire 2 (v1.2 Alpha) - User Comments  
The following comments are owned by the user that posted them. CrysisGameFiles.com is not responsible for their content.

Total comments: 8 | Last comment: 01-16-2009 at 05:30

 #1 - 11-11-2008 at 14:17
From: (idaho)
Joined: December 26th, 2007
Posts: 38
Looks interesting, but a grenade wouldn't start a fire IRL.
It looks like the fire has the physics of a tornado or something like that, because of the way the sheet metal flew up in the air like that.
Do the incendiary rounds work for starting fires?

 #2 - 11-13-2008 at 17:32
From: (california)
Joined: April 9th, 2008
Posts: 190
hey i got a question. the mod is cool, but i have a QUAD core CPU, and whenever i have more than a building or a few bushes on fire, my fps drops form 50 to 8.5. i also have 8 gigs of RAM, so can somone tell me what is wrong?

 #3 - 11-16-2008 at 05:30
Joined: January 31st, 2008
Posts: 81
inc ammo wont start fires.
O_O i have much worse system than yours. Try getting a tweak like luxus silentium gives you a nice FPS bonus

 #4 - 12-10-2008 at 05:26
From: (Dublin)
Joined: November 24th, 2005
Posts: 547
#2, your graphics card, maybe? Puke!ollseyes:

Very fun little mod to play around with, hehehe...

 #5 - 01-02-2009 at 22:08
Joined: September 1st, 2008
Posts: 342
>_< I'd love to use this mod, buuuut... I don't have Crysis (sadly)... Mainly because of the cuss words... >_< I'd like to see a mod that beeps the cuss words out... I'd get Crysis for sure with that mod... big grin Looks good man, very good job... Oh, and a grenade would start a fire... If there's a lot of heat next to something flammable it'll catch, try it in your yard sometime...

 #6 - Oh GOD! - 01-03-2009 at 03:36
From: (Plymouth)
Joined: January 19th, 2005
Posts: 79

 #7 - @4 - 01-05-2009 at 20:16
From: (california)
Joined: April 9th, 2008
Posts: 190
nope, i have a Nvidia 9600 GT quad core. but that was in Sandbox2, so that might be zeh problem

 #8 - 01-16-2009 at 05:30
Joined: October 9th, 2008
Posts: 1
What verision of game it recommend?

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